@startuml
sprite $rug [48x48/16] {
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00AFFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF900
004FFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF300
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005FFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF400
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004FFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFE300
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009FFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF800
008FFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF600
0006BFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFB5000
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007FFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF500
00AFFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF800
002CEFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFEC200
00008FFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFF70000
00008FFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFF70000
0004BFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFA4000
007FFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF600
00AFFFFB01FFFFFFFFFFFFFFFFFFFFFFFFFFFF00CFFFF800
002BDDD901DDDDDDDDDDDDDDDDDDDDDDDDDDDD00ADDDB100
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}


!define FA6_RUG(_alias) ENTITY(rectangle,black,rug,_alias,FA6 RUG)
!define FA6_RUG(_alias, _label) ENTITY(rectangle,black,rug,_label, _alias,FA6 RUG)
!define FA6_RUG(_alias, _label, _shape) ENTITY(_shape,black,rug,_label, _alias,FA6 RUG)
!define FA6_RUG(_alias, _label, _shape, _color) ENTITY(_shape,_color,rug,_label, _alias,FA6 RUG)
skinparam folderBackgroundColor<<FA6 RUG>> White
@enduml